![]() ![]() It’s licensing to build demand for the original television and film content. It’s not just licensing for more revenue. We hesitate to install outside that platform.Īs an aside, the gaming market is one of the key ways to drive teens to a franchise. It says PC release is coming in May, so I had assumed that would include Steam. Throughout the gripping story, players can interact with the Star Trek universe like never before, with moments of authentic action and critical decisions that shape the broader narrative in subtle and unexpected ways. Engineering Crewperson Carter Diaz highlights how the mission plays out from the lower decks, caught up in the events in his own unique way. RESOLUTE’s First Officer Jara Rydek is part of the diplomatic envoy led by Ambassador Spock that’s tasked with finding a resolution – and uncovering the ultimate source of this tense situation. Players experience the conflict and larger mystery from two key perspectives. Here is the official game synopsis:Ī worker uprising threatens the tenuous peace between two alien civilizations, and Starfleet is forced to intervene. It tells an original story with players assuming the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz. ![]() That episode focused on lower-ranking members of the Enterprise, all of whom were in orbit of the more well-known characters and would eventually be brought into the fold to help with an upcoming mission.Resurgence is set shortly after the events of Star Trek Nemesis and it is set on board the USS Resolute. If anything, playing this short slice of Star Trek: Resurgence felt like playing an interactive version of the fan-favorite TNG episode Lower Decks, which served as the inspiration for the current animated series. Jara, in particular, will become instrumental in mediating the current conflict, and the tightrope you'll have to face is making the right choices along the way. During a scene with Jara and Spock, you'll need to pick the appropriate responses to stay professional, stick to the task at hand, or fixate on his reputation as one of the universe's greatest minds. On an added note, the actor playing Spock for the late Leonard Nimoy does an outstanding job recreating Nimoy's cadence and speech patterns for the character. One of those characters who will cameo in Resurgence is Spock, who is still arguably the most iconic character from the franchise. While Resurgence will primarily feature mostly original characters, some noteworthy legacy characters from the shows and movies will also appear. On the ship, you'll see more call outs to classic Star Trek, along with many familiar characters and species from the universe such as the Vulcans, the Tril and Cardassians. This gameplay on its own is compelling, but with the added scope and gravitas of the Star Trek franchise, it gives Resurgence some added depth to its world, that you're stepping into a universe that has seen so many stories and events occur. Many of the computer panels and rooms housing 24th-century tech have been recreated from the show, and it was really satisfying to observe the crew at work around ship. It was a nice treat to see the halls of a Federation ship during the era of The Next Generation - which is a favorite setting of mine. While on the Resolute, you can move about and chat with the different members of the crew. ![]() Resolute, you'll be able to free talk with characters and interact with the different panels to learn more about the current situation. ![]() Depending on your choices during talks or in the game's moments of action, you'll change your relationship with some characters, affecting how the plot will move forward. During several interactions, you can choose to give a variety of responses, which will result in branches in the conversation. Just like Telltale's previous works, or even classic adventure games like Grim Fandango or The Secret of Monkey Island, Star Trek: Resurgence is a narrative-driven game that lets you explore its world and interact with a host of characters, both original and familiar. We wanted to make it feel like you're living in one of the movies or in the TV show." "It's not strictly a shooter or a strategy game, but rather we're telling a story that has you play through what a lot of Star Trek is - which is an experience about building relationships and making decisions, as well as elements of shooting a phaser, flying a shuttlecraft, and investigating things with your tricorder. "What we wanted to do was to deliver on a broad Star Trek experience, which means doing a lot of different types of gameplay," said lead writer Dan Martin. ![]()
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